Arbiter

Arbiter

Info

Rarity
Legendary
Faction
Overall rating
Type
Assist
Element
Void

Characteristics

HP
21135
Attack
1068
Defense
1101
C. Rate
15%
C. Damage
50%
Speed
110
Resistance
30
Accuracy
10

Skills of Arbiter

Gaze of Justice

Gaze of Justice

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns.
Damage based on: [ATK]
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%

Enforced Humility

Enforced Humility

Cooldown: 4 turns

Attacks all enemies 1 time. Has a 75% chance of decreasing the duration of all enemy buffs by 1 turn.
Damage based on: [ATK]
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%

Mentor of Heroes

Mentor of Heroes

Cooldown: 4 turns

Fills the Turn Meters of all allies by 30% and places a 50% [Increase ATK] buff on all allies for 2 turns. Heals all allies by 25% of their MAX HP if they have less than 50% HP.
Level 2: Cooldown -1

Destiny’s Call

Destiny’s Call

Cooldown: 7 turns

Revives all dead allies to 35% HP, then fills the Turn Meters of all allies by 20%. Grants an Extra Turn to this Champion if an ally was successfully revived.
Level 2: Cooldown -1
Level 3: Cooldown -1

Increases Ally SPD in the Arena by 30%.

Aura

Increases Ally SPD in the Arena by 30%.

Lore

The Goddess of Light Lumaya has many servants, but none as powerful as the Arbiter. Created from the fabric of Light itself many millennia ago, she was to be the extension of Lumaya’s will, her herald, and the protector of Teleria. That is a duty the Arbiter upheld with unflinching determination, for the Shadow is as relentless as it is insidious. Indeed, though she is a mighty warrior in her own right, the Arbiter’s own strength alone would not enough to win the day. As civilizations rose and fell, her solemn task remained unchanged – finding heroes worthy to lead this world’s greatest Champions into battle. Countless generations of warriors rose to the Arbiter’s call, and by their sacrifice Siroth was held at bay. But now Teleria faces its greatest challenge yet. The Arbiter’s power wanes and all hope seems lost. In this final moment, a sacrifice was made – the last of Lumaya’s divine gift expended to summon forth a single Champion to lead the people of Teleria to victory over the forces of darkness. Though mortal now, the Arbiter yet retains considerable magical ability and skill, as well as the wealth of experience no other warrior can boast. She is still capable of guiding Champions to fulfill their destinies and shall serve Lumaya until her dying breath.

Ratings of Arbiter

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Arbiter.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We recommend using Warmaster, the skill Gaze of Justice hits 2 time, which will benefit more to Warmaster than Giant Slayer.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Arbiter does.

Masteries for Arbiter

For Arena, Campaign, Faction Wars by ayumilove
For Clan Boss, Dungeons by ayumilove

Fusions

Arbiter is not part of any fusion

Great videos on Arbiter

Youtube video from Chofly Elite
Youtube video from Stewgaming
Youtube video from Hellhades

Updated on 2021-02-21