Bad-el-Kazar

Bad-el-Kazar

Info

Rarity
Legendary
Overall rating
Type
Assist
Element
Force

Characteristics

HP
20145
Attack
1079
Defense
1156
C. Rate
15%
C. Damage
50%
Speed
102
Resistance
40
Accuracy
20

Skills of Bad-el-Kazar

Dark Sphere

Dark Sphere

Attacks all enemies. Heals this Champion and all allies by 20% of the damage inflicted.
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Heal +10%
Level 5 Damage +10%
Level 6 Heal +10%

Malice

Malice

Cooldown: 5 turns

Removes all debuffs from all allies. Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Places two 5% [Poison] debuffs on all enemies for 2 turns.
Level 2 Cooldown -1
Level 3 Cooldown -1 Se

Prey Upon

Prey Upon

All allies inflict 15% more damage against targets under [Poison]

Increases Ally C.RATE in all battles by 25%

Aura

Increases Ally C.RATE in all battles by 25%

Lore

Tales of a powerful necromancer known as Bad-el-Kazar have long been whispered across Teleria. He is a shadowy figure, a mastermind who prefers to act through pawns and unwitting servants rather than engage his foes in person. Even when forced to take to the field directly, he stays behind the lines of his “allies” and brings the power of terrible magic to bear. Bad-el-Kazar’s origins are shrouded in mystery and much had been lost due to his own efforts. The necromancer prefers it that way, for the less his foes know, the easier it is to baffle and mislead them. But there is reason enough to believe that he had once been a White Mage, serving Lumaya and the Sacred Order. Over the years, the lure of forbidden knowledge had driven Kazar further and further down a dark path, and his thirst for power proved to be his undoing. Surely enough, when Kazar sought to unravel the mysteries of life and death, it was the vile art of Necromancy that he turned to. He collected a wealth of dark artifacts in secret, learning from them until his soul was as twisted and withered as the pages of his spellbooks. Alas, his intellect and power remained as keen as ever, and the Dark Lord Siroth did not waste an opportunity to gain such a powerful follower. His minions whispered into Kazar’s dreams, guiding him towards ever greater depths of damnation. In the end, Bad-el-Kazar disappeared, wiping out as many traces of his past life as he could. Guided by visions, he travelled to the Brimstone Path where a great portal had laid forgotten for centuries. It would be part of Kazar’s grand role to ensure the portal would be reopened to allow the dread armies of Demonspawn into Teleria. In exchange, he would be granted life eternal and power beyond his dreams. Kazar accepted the terms of the deal and set out into the mortal kingdoms, a herald of Siroth’s evil. But who can tell if the necromancer is truly a puppet of powers far beyond his reckoning, or if his cunning and ambition are directed at bringing his own nefarious schemes to fruition…

Ratings of Bad-el-Kazar

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Bad-el-Kazar.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We recommend using Warmaster, the skill Dark Sphere hits 1 time, which will benefit more to Warmaster than Giant Slayer.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Bad-el-Kazar does.

Masteries for Bad-el-Kazar

For Arena, Campaign, Clan Boss, Dungeons, Faction Wars by ayumilove
For Clan Boss by ayumilove

Fusions

Bad-el-Kazar is not part of any fusion

Great videos on Bad-el-Kazar

Youtube video from Stewgaming
Youtube video from Chofly Elite
Youtube video from JGigs
Youtube video from Hellhades

Updated on 2021-03-28