Baerdal Fellhammer

Baerdal Fellhammer

Info

Rarity
Epic
Faction
Overall rating
Type
Attack
Element
Void

Characteristics

HP
18330
Attack
1398
Defense
683
C. Rate
15%
C. Damage
60%
Speed
94
Resistance
30
Accuracy
0

Skills of Baerdal Fellhammer

Ensorcelled Axe

Ensorcelled Axe

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]

Fey Protection

Fey Protection

Cooldown: 4 turns

Attacks 1 enemy 3 times. Places a [Shield] buff ont his Champion equal to 30% of the damage inflicted for 3 turns.
Damage based on: [ATK]

Paranoia

Paranoia

Places a [Counterattack] buff on this Champion for 1 turn at the start of each Round. Places a [Counterattack] buff on this Champion for 1 turn at the end of their turn

Increases Ally ATK in Dungeons by 32%

Aura

Increases Ally ATK in Dungeons by 32%

Lore

Once upon a time, Baerdal Fellhammer was a brave and boisterous warrior, ever looking for a good scrap to test himself in. Short he may have been, but only a fool underestimates a Dwarf’s strength. And, to Baerdal’s glee, there had been plenty of fools in Teleria’s taverns. So he fought, he drank, gambled away whatever he had earned, and enjoyed his carefree life. All of that would not last. One of Baerdal’s forays into the forgotten crypts ended in catastrophe. The ancient floors collapsed beneath his feet, and the Dwarven warrior had been thrust into catacombs far more ancient than even the tomb he had been exploring. There Baerdal had been forced to fight for his life for days, beset on all sides by skeletal ghouls and malevolent spectres, until he finally found his way out. The desperate battle with no rest or respite had changed Fellhammer, and where a loud and cheerful fighter entered the tomb in search of glory, a paranoid and cautious survivor burst out from its catacombs and into the grim Durham Forest. But all was not in vain. Through sheer grit and the strength of his axe arm, Baerdal slew many unclean creatures, and fought his way to a glade where an eerie light seemed to keep the Undead at bay. Tired and wounded, Baerdal collapsed by a pond of water as black as pure obsidian. He dreamt of spirits that coalesced and danced around him, keeping away the evil that would see him dead. When he woke up, Baerdal Fellhammer realized that the Fey – guardian spirits of Durham – had imparted a small portion of their power upon him. Be it for his bravery or simply because they were compelled to, but their protection has remained with him until now. *This Champion’s story had been adapted from the contest submission by Murd*

Ratings of Baerdal Fellhammer

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Baerdal Fellhammer.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We don't have enough information about Baerdal Fellhammer to determine whether he should have Warmaster or Giant Slayer as T6 mastery.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Baerdal Fellhammer does.

Masteries for Baerdal Fellhammer

For Arena, Campaign, Clan Boss, Dungeons, Faction Wars by ayumilove

Fusions

Baerdal Fellhammer is not part of any fusion

Updated on 2020-10-13