Drexthar Bloodtwin
Characteristics
Skills of Drexthar Bloodtwin
Burning Lash
Attacks all enemies. Has a 40% chance of placing a [Provoke] debuff for 1 turn. This chance increases to 100% if the target is under a [HP Burn] debuff. Also places places a 50% Decrease
Damage based on: [DEF]
ATK] debuff for 2 turns if the [Provoke] debuff is placed.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Damage Multiplier: 4.5*DEF
Aura
Increases Ally ACC in all Battles by 70.
Lore
There are many demonic creatures in service of Siroth, some born of Teleria and its magical ether, others – in the astral planes far beyond the mortal world. Some of these planes consist of naught but eldritch flames and eternal darkness. From there, the Dark Lord summoned forth some of his most powerful minions. Fire Elementals – the personification of rage and destruction given form and will. And among them, Drexthar Bloodtwin is among the most terrifying. A being of ancient power, Drexthar’s body is little more than an ephemeral spirits created by the ever-burning hellfire. To give him form, Siroth encased the elemental into a suit of might armour and armed him with a vicious blade that feeds on Drexthar’s own nature. All those who dare to stand in his way must beware, for not only this servant of Siroth a mighty and experienced warrior that has ended many would-be Champions over thousands of years, but his very being presents a mortal danger as well. Though strikes may yet break through Drexthar’s armour, the flames hidden beneath are volatile, hungry, and all too eager to lash out at any creature foolish enough to try extinguishing them. Yet Drexthar’s nature is also his weakness, for fire does not only consume and destroy – it brings light and warmth as well. Heroes with a sufficiently strong will may be able to bind the elemental to it, cutting him off from his dark master and turning the raw destructive potential to serve good.
Ratings of Drexthar Bloodtwin
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |