Gurptuk Moss-Beard

Gurptuk Moss-Beard


Overall rating


C. Rate
C. Damage

Skills of Gurptuk Moss-Beard

Biotic Staff

Biotic Staff

Attacks 1 enemy 2 times. Places a 15% [Continuous Heal] buff for 1 turn on all allies under [Poison] debuffs.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%

Druidic Boon

Druidic Boon

Cooldown: 3 turns

Removes all debuffs except [Poison] debuffs from an ally, then heals them by 30% of their MAX HP and places a [Shield] buff on the target equal to 20% of their MAX HP for 2 turns.
Level 2: Heal +5%
Level 3: Shield +5%
Level 4: Heal +10%
Level 5: Shield +10%
Level 6: Cooldown -1

Cloud of Spores

Cloud of Spores

Cooldown: 4 turns

Places three 2.5% [Poison] debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1



Allies under [Poison] debuffs inflict 7.5% more damage for each [Poison] debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills. Also increases each ally’s RES by 15 for each [Poison] debuff on them.

Increases Ally RES in all Battles by 50.


Increases Ally RES in all Battles by 50.


The Durham Forest is a place of ancient magic and mystery, where many dangers await the unwary who venture beyond its borders. Vicious predators and man-eating monsters lurk in the perpetual dusk that shrouds Durham, ruthless Dark Elves prey on travelers, and vile Undead abominations make their dens in the twisted thickets. But there is a clearing at the very heart of the forest where a single old hut stands. Neither beast nor elf dare stray close to it, for they know the master of that place has little patience for unbidden guests and power enough to make sure their transgressions are punished in full. No one, not even the elder sovereigns of the Dark Elves, knows when and how Gurptuk the Moss-Beard came to be in Durham. He simply was for as long as anyone could remember, making a living in the depths of the woods. Dozens of wild tales and myths surround his figure; some claim Gurptuk is, in fact, a fay, a guardian of nature and the true master of Durham; others believe he is a mad old shaman who made a pact with dark forces to grant him immortality in exchange for terrible sacrifices he must perform. Whatever the case might be, Moss-Beard holds the distinct appearance of an ogryn, albeit the bizarre wooden armor and amulets he carries may explain why he is mistaken for a forest spirit. His behavior too does not fit a single pattern, and while some speak of the Moss-Beard helping lost travelers find their way back to the true and beaten paths, others recount blood-chilling stories of people butchered and used for unknown dark purposes. But there are those bold or foolish enough to seek Gurptuk out, for he is said to be a witch-doctor of immense power and his knowledge of poisons is almost without equal. Once, an ambitious group of Dark Elf assassins sought to rid their kin of such a troublesome neighbor – and win glory for themselves along the way. They observed the Moss-Beard from afar, scheming and plotting to waylay him. When they struck, they did so with ruthless cunning and swiftness, firing poisoned arrows at the old druid in hopes of weakening him. But something went wrong. Although Gurptuk suffered many wounds, he did not fall as his would-be assassins expected, nor even stumble. Instead, he laughed. And while the attackers watched in horror, he stood tall and proud, a cloud of noxious spores rising from the mushroom growths that covered his body. Despite the poison coursing through his veins, despite the arrows in his limbs and back, Gurptuk the Moss-Beard strode forth and chanted in a tongue unheard, his staff sending bolts of arcane energy that burned through armor and flesh alike. The assassins turned to flee, but there was nowhere to run or hide from Gurptuk’s vengeance. One by one they fell, and exactly what painful fate had befallen them is unknown. After that night, a row of fresh skulls could be seen decorating the fence that surrounded his hut. With no survivors to tell the tale, rumors and assumptions spread like wildfire, and Moss-Beard’s fearsome reputation grew. Now, even the most ambitious Dark Elf warrior knows to leave the druid well alone.

Ratings of Gurptuk Moss-Beard

Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Gurptuk Moss-Beard.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We don't have enough information about Gurptuk Moss-Beard to determine whether he should have Warmaster or Giant Slayer as T6 mastery.


We recommend using Warmaster in the Arena, despite the number of hits any skill from Gurptuk Moss-Beard does.

Masteries for Gurptuk Moss-Beard

For Arena, Campaign, Faction Wars by ayumilove
For Clan Boss, Dungeons by ayumilove
For Clan Boss by ayumilove


Gurptuk Moss-Beard
This champion used to be fused as part of the Gurptuk Moss-Beard fusion!

Great videos on Gurptuk Moss-Beard

Youtube video from MurderInc
Youtube video from Hellhades

Updated on 2021-03-28