Harrier

Harrier

Info

Rarity
Rare
Overall rating
Type
Attack
Element
Void

Characteristics

HP
13545
Attack
1376
Defense
749
C. Rate
15%
C. Damage
57%
Speed
96
Resistance
30
Accuracy
0

Skills of Harrier

Trick Shot

Trick Shot

Attacks 1 enemy. Has a 15% chance of placing an extra hit.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Damage +5%
Level 5 Damage +10%

Puncture Bolts

Puncture Bolts

Cooldown: 3 turns

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Buff/Debuff Chance +55
Level 4 Damage +5%
Level 5 Buff/Debuff Chance +5
Level 6 Buff/Debuff Chance +10

Deadeye's Strike

Deadeye's Strike

Cooldown: 5 turns

Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.
Damage based on: [ATK]
Level 2 Damage +10%
Level 3 Damage +10%
Level 4 Cooldown -1

Skillful Partner

Skillful Partner

Will ignore 50% of the target's DEF when this Champion inflicts a critical hit.

Ratings of Harrier

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Harrier.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We recommend using Warmaster, the skill Trick Shot hits 1 time, which will benefit more to Warmaster than Giant Slayer.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Harrier does.

Masteries for Harrier

For Arena, Campaign, Clan Boss, Dungeons, Faction Wars by ayumilove

Fusions

Harrier
This champion used to be fused as part of the Kantra the Cyclone fusion!

Updated on 2020-07-23