Headsman
Characteristics
HP
10740
Attack
1354
Defense
958
C. Rate
15%
C. Damage
57%
Speed
100
Resistance
30
Accuracy
0
Skills of Headsman
Public Execution
Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%
Headman’s Due
Cooldown: 3 turns
Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Judged Guilty
Inflicts 15% more damage to targets under [Heal Reduction] debuffs.
Ratings of Headsman
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |
Masteries advices
Advices regarding the mastery choice for Headsman.T6: Warmaster or Giant Slayer?
This is based on Warmaster or Giant Slayer?
. Please refer to the article for more informations.
Clan Boss
We don't have enough information about Headsman to determine whether he should have Warmaster or Giant Slayer as T6 mastery.Arena
We recommend using Warmaster in the Arena, despite the number of hits any skill from Headsman does.Fusions
This champion used to be fused as part of the
Vergumkaar fusion!
Updated on 2021-03-28