Headsman

Headsman

Info

Rarity
Rare
Overall rating
Type
Attack
Element
Spirit

Characteristics

HP
10740
Attack
1354
Defense
958
C. Rate
15%
C. Damage
57%
Speed
100
Resistance
30
Accuracy
0

Skills of Headsman

Public Execution

Public Execution

Attacks 1 enemy 2 times. Each hit has a 10% chance of placing a [Fear] debuff for 1 turn.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +5%

Headman’s Due

Headman’s Due

Cooldown: 3 turns

Attacks all enemies. Has a 30% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%

Judged Guilty

Judged Guilty

Inflicts 15% more damage to targets under [Heal Reduction] debuffs.

Ratings of Headsman

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Headsman.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We don't have enough information about Headsman to determine whether he should have Warmaster or Giant Slayer as T6 mastery.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Headsman does.

Fusions

Headsman
This champion used to be fused as part of the Vergumkaar fusion!

Updated on 2021-03-28