Hegemon

Hegemon

Info

Rarity
Legendary
Overall rating
Type
Attack
Element
Void

Characteristics

HP
19155
Attack
1487
Defense
815
C. Rate
15%
C. Damage
63%
Speed
96
Resistance
30
Accuracy
10

Skills of Hegemon

Grave's Grasp

Grave's Grasp

Attacks 2 times at random. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [ATK]

Numbing Chill

Numbing Chill

Cooldown: 4 turns

Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Also has a 50% chance of placing a [Block Cooldown Skills] debuff for 2 turns.
Damage based on: [ATK]

Fateful Arrival

Fateful Arrival

Always goes first each Round. If multiple Hegemons are in the battle, the Hegemon with the highest SPD will move first, followed by the next highest, and so on.

Increases Ally C.RATE in all battles by 19%

Aura

Increases Ally C.RATE in all battles by 19%

Lore

There are countless tales of valour and skill that the Champions of Lumaya have displayed over the millennia. Brave knights, whose skill with the sword is unmatched, wise mages, by whose word alone mountains crumble, daring rogues, and stalwart soldiers. Yet those who follow the dark path should not be underestimated either. The Hegemon is a commanding presence on any battlefield, his mastery of the blade only matched by his ability to direct his minions’ attacks. He is said to have been a noble Champion of his people once and the bane of evildoers. He had defeated many foes in that past life, brought victory to many a-battle. But such skill comes with pride more often than not, and with pride – the seed of arrogance that brought so many heroes low. Assured of his superiority and wisdom, the Champion had renounced his liege, casting aside his vows and loyalties. Henceforth, he was known as the Hegemon, the one deserving ruler whose right was won by blood and by sword. Many of the soldiers under his command, swayed by the Hegemon’s charisma, joined in his rebellion and marched upon the lands of his rivals. It took many months of bloody warfare and the joint efforts of Kaerok and Aravian border Lords, as well as a Mission of the Sacred Order to finally stop the Hegemon’s campaign and defeat his army. Though the rebellious Champion himself fled after single-handedly slaying the men-at-arms sent after him. His fall now complete, he swore bloody vengeance upon the people of Teleria and consigned his soul to Siroth and his mortal minions. One day, when his rivals among the renegade Knights Revenant are defeated, the Hegemon will gather a new army and march upon Kaerok. Their Champions shall fall to his blade, their people shall bow or face the consequences of denying his ambition.

Ratings of Hegemon

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Hegemon.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We don't have enough information about Hegemon to determine whether he should have Warmaster or Giant Slayer as T6 mastery.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Hegemon does.

Masteries for Hegemon

For Arena, Campaign, Clan Boss, Dungeons, Faction Wars by ayumilove

Fusions

Hegemon is not part of any fusion

Great videos on Hegemon

Youtube video from MurderInc
Youtube video from Stewgaming
Youtube video from Stewgaming

Updated on 2021-03-28