Hill Nomad
Characteristics
Skills of Hill Nomad
Sandstorm Blade
Attacks 1 enemy. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Nomad’s Endurance
Places a 7.5% [Continuous Heal] buff on an ally for 2 turns.
Level 2: Cooldown -1
Ambush Tactics
Places a [Veil] buff on an ally for 1 turn and a 25% [Increase ATK] buff for 2 turns. Also places a [Shield] buff on this Champion equal to 20% of their MAX HP for 2 turns.
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +5%
Level 5: Shield +5%
Level 6: Cooldown -1
Lore
Though archers remain, arguably, the most feared battle formation of the nomads that roam the Deadlands, underestimating their other warriors – especially those of the Hill Nomads – would be a grave mistake indeed. A bow is not required to know the dunes like the palm of their hand, nor to move unseen through the sandstorms that would have a foreigner running for cover. Trained to the point of understanding nature instinctively, these Nomads can lead their allies through the most daunting terrain and help them set up a deadly ambush for the foe. And their knowledge of the herbs allows them to always carry surprisingly effective healing salves with them, ensuring that warriors that count the Hill Nomad among their friends can always receive timely aid for their injuries.
Ratings of Hill Nomad
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |