Krisk the Ageless

Krisk the Ageless


Overall rating


C. Rate
C. Damage

Skills of Krisk the Ageless

Enter the Morass

Enter the Morass

Attacks all enemies. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Damage based on: [DEF]
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Buff/Debuff Chance +10%
Level 5 Buff/Debuff Chance +10%

Centuried Vigor

Centuried Vigor

Cooldown: 4 turns

Attacks all enemies. Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Places two 15% [Continuous Heal] buffs on this Champion for 1 turn. Increases the duration of all ally buffs by 1 turn.
Damage based on: [DEF]
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Damage +10%
Level 5 Damage +10%
Level 6 Cooldown -1

Invincible Shell

Invincible Shell

Cooldown: 5 turns

Places a [Provoke] debuff on all enemies for 1 turn. Places a 60% [Increase DEF] buff on this Champion for 2 turns. Places a 30% [Increase SPD] buff on all allies except this Champion for 2 turns.
Level 2 Cooldown -1
Level 3 Cooldown -1

Might of Ages

Might of Ages

At the start of each Round, places a [Shield] buff on all allies for 2 turns equal to 50% of this Champion's MAX HP. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 50% [Decrease ATK] debuff on the attacker for 1 turn when hit.
Level 2 Buff/Debuff Chance +5%
Level 3 Buff/Debuff Chance +10%
Level 4 Buff/Debuff Chance +10%


Once, a long time ago, Lizardmen ruled much of Teleria’s eastern continent. An ancient and proud race, they called themselves Dragonkin in honour of the Great Dragon whom they venerated as their chief deity. Dazzling temples of brass and limestone pierced the sky, wise priests directed their kin to further the empire’s greatness from these magnificent palaces. It fell to the mightiest Dragonkin warriors to defend the priests and the temples of their god. That was Krisk’s duty as well. As a sentinel of the Great Dragon Shrine, he oversaw the rituals and divinations that took place there, carried out the will of the priests, and helped them tend to the arcane vortex that was suspended in the very heart of the temple. When the wars raged and the nomads invaded, Krisk fought with every ounce of skill and might he had within. But even that could not be enough when everything else was lost and his people’s greatness crumbled to dust. Grievously wounded, Krisk was cast down and could only observe as the Shrine shattered beneath the shockwave of a great explosion when the foolish humans untangled the Vortex. Many had died on both sides then, and untold magical storms were unleashed upon the land. But Krisk survived through that ordeal. Though his temple was gone and his people descended further into primitive savagery by the generation, he had sworn an oath to defend what was left of the shrine. And so Krisk the Ageless determined he would stand vigil unto the end of time, for the magical storm that he weathered had filled him with power and vitality, increasing his naturally long lifespan beyond what many thought was possible. It was only when the Shadow came that Krisk’s oath was broken. Though many of his kin hailed the dragon unleashed by Mortu-Macaab as their god, Krisk knew that was falsehood and lies. He fought the servants of Siroth that came to claim the Shrine, bringing all of his experience and supernatural might to bear, sundering chitin shields and breaking horned skulls by the score. When the Arbiter’s chosen arrived, he realized that it had to be providence directing them, and thus extended his protection to the brave warriors in Lumaya’s service. They fought side by side, with Krisk the Ageless marching forth in front of his allies, deflecting spell and weapon alike with his enchanted armour. And when the battle was done, he had sworn his soul and his mace to the Arbiter. For hew knew the desecration of the Shrine was only the beginning. If his people were not saved from the lies of the false dragon god, they would fall into darkness and slavery, a fate far worse than even their current half-savage existence.

Ratings of Krisk the Ageless

Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Krisk the Ageless.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We don't have enough information about Krisk the Ageless to determine whether he should have Warmaster or Giant Slayer as T6 mastery.


We recommend using Warmaster in the Arena, despite the number of hits any skill from Krisk the Ageless does.

Masteries for Krisk the Ageless

For Arena, Campaign, Faction Wars by ayumilove
For Clan Boss, Dungeons by ayumilove


Krisk the Ageless is not part of any fusion

Great videos on Krisk the Ageless

Youtube video from Chofly Elite

Updated on 2021-03-28