Magister
Characteristics
Skills of Magister
Majestic Staff
Attacks 1 enemy. If the hit is critical, places a 25% [Increase ATK] buff on a random ally for 1 turn.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Damage +5%
Level 5 Damage +10%
Anoint
Places a 30% [Revive on Death] buff and a 30% [Reflect Damage] buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.
Level 2 Heal +5%
Level 3 Heal +5%
Level 4 Heal +10%
Level 5 Heal +10%
Censure
Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +10%
Level 4 Buff/Debuff Chance +10%
Level 5 Buff/Debuff Chance +15%
Aura
Increases Ally HP in Faction Crypts by 22%
Lore
In the complicated and byzantine hierarchy of the High Elves, promotion to elevated rank can take centuries. One faster step on the path to greater social rank is attaining the position of Magister. Even low-born Elven warriors willing to spend 50 years in services as a practitioner of battlefield healing magic can claim rights to this title. Those who do are valued greatly by their comrades in battle.
Ratings of Magister
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |