Magister

Magister

Info

Rarity
Rare
Faction
Overall rating
Type
Assist
Element
Force

Characteristics

HP
18000
Attack
892
Defense
936
C. Rate
15%
C. Damage
50%
Speed
101
Resistance
30
Accuracy
0

Skills of Magister

Majestic Staff

Majestic Staff

Attacks 1 enemy. If the hit is critical, places a 25% [Increase ATK] buff on a random ally for 1 turn.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Damage +5%
Level 5 Damage +10%

Anoint

Anoint

Cooldown: 4 turns

Places a 30% [Revive on Death] buff and a 30% [Reflect Damage] buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.
Level 2 Heal +5%
Level 3 Heal +5%
Level 4 Heal +10%
Level 5 Heal +10%

Censure

Cooldown: 5 turns

Attacks all enemies. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +10%
Level 4 Buff/Debuff Chance +10%
Level 5 Buff/Debuff Chance +15%

Increases Ally HP in Faction Crypts by 22%

Aura

Increases Ally HP in Faction Crypts by 22%

Ratings of Magister

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Magister.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We recommend using Warmaster, the skill Majestic Staff hits 1 time, which will benefit more to Warmaster than Giant Slayer.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Magister does.

Fusions

Magister is not part of any fusion

Updated on 2020-04-11