Myrmidon
Characteristics
Skills of Myrmidon
Bone Spitter
Attacks 1 enemy. Has a 20% chance of placing a [Provoke] debuff for 1 turn if the target has higher MAX HP than this Champion
Damage based on: [DEF]
Disarm Sweep
Attacks all enemies. Has a 60% chance of placing a 25% [Decrease ATK] debuff for 2 turns
Damage based on: [DEF]
In Their Midst
Places a 50% [Ally Protection] buff on all allies for 2 turns. Places a 15% [Continuous Heal] buff on this Champion for 2 turns
Aura
Increases Ally DEF in Dungeons by 20%
Lore
Myrmidons are elite men-at-arms in the service of Banner Lords of Kaerok, equipped and trained to the best standards available in the Kingdom. Theirs is an ancient and proud name, one that can be traced back to the fearsome warriors who served the City-States before Kaerok came to be. Those were the dreaded heavy infantry, the mailed fist of any army the tyrants of old commanded. Their skill with the spears was legendary, and so was their resilience. Modern Myrmidons strive to be worthy of that legend, and only veteran soldiers who have survived countless battles against overwhelming odds may be honoured with the title. Their spears have been replaced with axes and maces and strong oaken shields, their armour adorned with the heraldry of their suzerains and badges of honour. Seeing these fearless heroes charge into the midst of enemy formations is an inspiring sight – unless you find yourself on the wrong side of a Myrmidon’s axe, of course.
Ratings of Myrmidon
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |