Narma the Returned

Characteristics
Skills of Narma the Returned

Hell Crescent
Attacks 1 enemy. Has a 40% chance of increasing the duration of 3 random debuffs on the target by 1 turn.
Damage based on: [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%

Weirding Dance
Attacks 1 enemy. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 3 turns. Also heals all allies by 15% of this Champion’s MAX HP. The heal increases by 2% for each [Poison] debuff on the target.
Damage based on: [ATK]
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1

Toxin Trance
Attacks 1 enemy. Has a 75% chance of placing three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Damage based on: [ATK]
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1

Aura
Increases Ally ACC in Dungeons by 80
Ratings of Narma the Returned
| Location | Rating |
|---|---|
| Campaign | |
| Arena | Offensive:
Defensive: |
| Clan boss | Without T6 mastery:
With T6 mastery: |
| Ice Golem’s Peak | |
| Dragon’s Lair | |
| Spider’s Den | |
| Fire Knight’s Castle | |
| Minotaur’s Labyrinth | |
| Force Keep | |
| Magic Keep | |
| Spirit Keep | |
| Void Keep |



