Seneschal
Characteristics
Skills of Seneschal
Bloodied Mace
Attacks 1 enemy. Has a 30% chance of placing a [Leech] debuff for 2 turns.
Damage based on: [DEF] [ATK]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Misdirect
Places a [Perfect Veil] buff an a 15% [Continuous Heal] buff on an ally for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Lordly Challenge
Places a [Counterattack] buff on this Champion for 2 turns. Has a 50% chance of placing a [Provoke] debuff on all enemies for 1 turn.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
Lore
It is a Seneschal’s sacred duty to enact Royal decrees in the province entrusted to him by the King of Kaerok. He represents the King’s unwavering authority in all facets of life, and that includes warfare. Thus, a Seneschal must always be a Knight without fear or blame. And while those ideals are not always followed by the nobility, Royal agents come under greater scrutiny. Thus the Seneschal stands a pillar of courage and pride among his allies, ready to issue a bellowing challenge to any foes that dare stand against him. But exquisite plate armour and a heavy mace paired with a shield are not the only advantages at the Seneschal’s disposal. As an agent of the Crown, he is granted access to the potions brewed by the Court Wizards. Some potent healing salves to keep the mighty Champion and his retinue alive are sure to come useful, while others go as far as turning whoever takes the potion invisible to the eye of the foe.
Ratings of Seneschal
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |