Sentinel

Sentinel

Info

Rarity
Rare
Faction
Overall rating
Type
HP
Element
Force

Characteristics

HP
18825
Attack
914
Defense
859
C. Rate
15%
C. Damage
50%
Speed
86
Resistance
30
Accuracy
10

Skills of Sentinel

Hook

Hook

Attacks 1 enemy. Has a 60% chance of placing a [Provoke] debuff for 1 turn. Damage is proportional to ATK and DEF.
Damage based on: [ATK] [DEF]
Level 2 Damage +5%
Level 3 Buff/Debuff Chance +10'
Level 4 Damage +10%
Level 5 Buff/Debuff Chance +15

Glaive Swing

Glaive Swing

Cooldown: 4 turns

Attacks all enemies. Has a 50% chance of placing a 25% [Decrease ATK] debuff for 2 turns. Has a 50% chance of placing a 100% [Heal Reduction] debuff for 2 turns.
Damage based on: [ATK]
Level 2 Buff/Debuff Chance +5%
Level 3 Buff/Debuff Chance +5%
Level 4 Damage +10%
Level 5 Buff/Debuff Chance +10%
Level 6 Cooldown -1

Regeneration

Regeneration

Cooldown: 2 turns

Heals this Champion by 10% HP at the start of each turn. This Heal can be critical.

Increases Ally RESIST in Faction Crypts by 30

Aura

Increases Ally RESIST in Faction Crypts by 30

Ratings of Sentinel

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Sentinel.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We recommend using Warmaster, the skill Hook hits 1 time, which will benefit more to Warmaster than Giant Slayer.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Sentinel does.

Masteries for Sentinel

For Arena, Campaign, Clan Boss, Dungeons, Faction Wars by ayumilove

Fusions

Sentinel is not part of any fusion

Updated on 2020-07-18