Skink
Characteristics
Skills of Skink
Slippery Strike
Attacks 1 enemy. Will ignore [Block Damage] and [Shield] buffs.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Damage +5%
Level 5 Damage +10%
Withering Poison
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a 50% [Heal Reduction] debuff for 2 turns if the target has a [Decrease DEF] debuff.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +5%
Level 4 Buff/Debuff Chance +10%
Level 5 Buff/Debuff Chance +15%
Level 6 Cooldown -1
Catalyze
Attacks 1 enemy. The hit is critical if the target has a [Heal Reduction] debuff.
Damage based on: [ATK]
Level 2 Damage +5%
Level 3 Damage +10%
Level 4 Damage +10%
Level 5 Cooldown -1
Aura
Increases Magic Ally ATK in all battles by 30%
Lore
Skink was never particularly liked among his tribe, both due to his cunning nature and a knack for finding trouble. But he was still given an opportunity to serve in the vanguard of many raids – an honour given in the hopes that he would one day get himself killed. That, however, never happened, and Skink now commands the loyalty and respect of an ever-growing group of young warriors, much to the displeasure of his rivals. Skink believes that one day he shall overtake his detractors to become the greatest leader the Lizardmen tribes have ever known.
Ratings of Skink
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |