Snorting Thug

Snorting Thug

Info

Rarity
Epic
Overall rating
Type
HP
Element
Force

Characteristics

HP
20640
Attack
870
Defense
1057
C. Rate
15%
C. Damage
50%
Speed
95
Resistance
30
Accuracy
15

Skills of Snorting Thug

Wanton Mugging

Wanton Mugging

Attacks 1 enemy 2 times. Each hit has a 20% chance of stealing one random buff.
Damage based on: [HP]
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%

Ruckus

Ruckus

Cooldown: 4 turns

Attacks 1 enemy. Steals 2 random buffs from the target. Ignores the target’s DEF if they have no active buffs.
Damage based on: [HP]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%

Dire Defense

Dire Defense

Has a 30% chance of stealing 1 random buff from the attacker when hit. Occurs once per hit. Counterattacks the attacker if they have no active buffs.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%

Increases Ally ACC in all Battles by 40.

Aura

Increases Ally ACC in all Battles by 40.

Lore

Try as the rulers of Teleria might, it is impossible to enforce the law everywhere and without failure. Just as there will always be those who abandon morality and principles for the sake of gain, so too crime will persist in different forms. Be it thief guilds, bandits and brigands, or even hired assassins, members of all of Teleria’s prominent races can be found on the other side of the law. Due to their bestial nature, Skinwalkers are shunned and denied entry to many large cities. Yet, some authorities tolerate their presence. In most cases, there is little comfort to be found in such acceptance as superstition and fear drive the common folk to greater displays of suspicion and paranoia. It is not uncommon for these Skinwalkers to find themselves with no means to survive apart from a life of crime. Fortunately, their strength and toughness make them ideal candidates to serve as enforcers for various gangs. It was not difficult for a destitute and hungry minotaur to take up the role of a thug. He learned to fight from the moment he could walk, he had the strength of three grown men, and, most importantly, he had no scruples about smashing a few faces to get by. Such simpleminded determination and a talent for violence could not go unnoticed, and the Thug – for that was all anyone ever called him – came to the service of one of Nabruk’s guilders. From there on he spent most of his days guarding his master’s possessions, scaring off rivals, or ‘persuading’ other merchants to accept deals that were less than beneficial. Though indeed a thug by all definitions of the word, this creature does have the potential to rise above his fate and serve something greater. Perhaps the less-than-honest skills he had picked up could put to good use in Teleria’s service.

Ratings of Snorting Thug

LocationRating
Campaign
ArenaOffensive:
Defensive:
Clan bossWithout T6 mastery:
With T6 mastery:
Ice Golem’s Peak
Dragon’s Lair
Spider’s Den
Fire Knight’s Castle
Minotaur’s Labyrinth
Force Keep
Magic Keep
Spirit Keep
Void Keep

Masteries advices

Advices regarding the mastery choice for Snorting Thug.

T6: Warmaster or Giant Slayer?

This is based on Warmaster or Giant Slayer? . Please refer to the article for more informations.

Clan Boss

We don't have enough information about Snorting Thug to determine whether he should have Warmaster or Giant Slayer as T6 mastery.

Arena

We recommend using Warmaster in the Arena, despite the number of hits any skill from Snorting Thug does.

Masteries for Snorting Thug

For Arena, Campaign, Faction Wars by ayumilove
For Dungeons by ayumilove
For everywhere by ayumilove
For Clan Boss, Dungeons by ayumilove

Fusions

Snorting Thug
This champion used to be fused as part of the Brakus the Shifter fusion!

Updated on 2021-01-23