Templar

Characteristics
Skills of Templar

Charge
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Damage based on: [DEF]
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%

Taunt
Attacks 4 times at random. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn. Places a [Block Damage] buff on this Champion for 1 turn.
Damage based on: [DEF]
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1

Contempt
Attacks with this Champion’s default skill whenever an enemy places a debuff on this Champion.
This passive skill is not triggered when an enemy counter attacks Templar’s attack, while applying debuff simultaneously.

Aura
Increases Ally RES in the Arena by 50.
Ratings of Templar
Location | Rating |
---|---|
Campaign | |
Arena | Offensive:
Defensive: |
Clan boss | Without T6 mastery:
With T6 mastery: |
Ice Golem’s Peak | |
Dragon’s Lair | |
Spider’s Den | |
Fire Knight’s Castle | |
Minotaur’s Labyrinth | |
Force Keep | |
Magic Keep | |
Spirit Keep | |
Void Keep |
Masteries advices
Advices regarding the mastery choice for Templar.T6: Warmaster or Giant Slayer?
Clan Boss
We recommend using Warmaster, the skill Charge hits 1 time, which will benefit more to Warmaster than Giant Slayer.Arena
We recommend using Warmaster in the Arena, despite the number of hits any skill from Templar does.Recommended builds for Templar
For Arena, Campaign, Faction Wars by ayumilove
For Arena, Campaign, Faction Wars by ayumilove
For Clan Boss, Dungeons by ayumilove
For Clan Boss, Dungeons by ayumilove
Masteries for Templar
For everywhere by ayumilove
Fusions

