Buffs and debuffs during the Dragon fight

RAID Shadow Legends has a lot of positive effects (called “buffs”) that can be applied on a Champion, as well as lots of negative effects (called “debuffs”). Knowing what does which buff or which debuff will help you build a team depending to tackle the situation you are in.

Buffs

A buff is the common name given to any positive effect applied on a target in a RPG. In RAID Shadow Legends, buffs will always be represented inside a blue square. Each buff has a specific icon helping you identify the enhancement applied. 

Ally protection

Buff: Ally protection
The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. Self-inflicted damage and Poison do not trigger this effect. Each Champion uses their respective DEF values for mitigating damage.

Block damage

Buff: Block Damage
Makes the Champion immune to all forms of damage.

Block debuffs

Buff: Block Debuffs
While this buff is active, the Champion is immune to all debuffs. Instant negative effect such as Decrease Turn Meter are not affected and work as normal.

Continuous Heal

Buff: Continuous Heal
Heals the target Champion by 7,5/15% of their MAX HP at the beginning of their Turn.

Counterattack

Buff: Counterattack
When attacked, the Champion with this buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit Skill. Does not counterattack in response to the enemy’s own counterattack. Does not count as a Turn.

Increase ATK

Buff: Increase ATK
Increases the Champion’s Battle ATK (current ATK value, all other effects taken into account) by 25/50%

Increase Crit. Rate

Buff: Increase Crit. Rate
Increases the Champion’s C.RATE by 15/30%

Increase SPD

Buff: Increase SPD
Increases the Champion’s Battle SPD by 15/30%

Increase DEF

Buff: Increase DEF
Increases the Champion’s Battle DEF by 30/60%

Reflect damage

Buff: Reflect Damage
Any Champion attack a target with this buff will sustain 15/30% of the damage they inflicted with the attack.

Revive on Death

Buff: Revive on Death
If a Champion with this buff dies, he or she will immediately be revived with 30% HP and 0% Turn Meter.

Shield

Buff: Shield
The Champion’s HP bar is reinforced for X Turns with a Shield effect. Damage is calculated normally but is first applied to the Shield (unless the attack ignores Shields, which is stated in the Skill description). When the buff expires or Shield value reaches 0, the Shield is removed and further damage applies as normal. Note: damage dealt to the shield does not count as damage dealt to the Champion, so effects such as Lifesteal do not benefit from it.

Unkillable

Buff: Unkillable
The Champion with this buff cannot fall below 1 HP for the entirety of its duration.

Debuff

A debuff is the common name given to any negative effect applied on a target in a RPG. In RAID Shadow Legends, buffs will always be represented inside a red square. Each debuff has a specific icon helping you identify the effect applied. 

Block buffs

Debuff: Block Buffs
All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.

Block cooldown skills

Debuff: Block cooldown skills
Prevents the Champion with debuff from using Active Skills other than their Default Skill for the duration of the debuff. Skill Cooldown of the affected Champion refreshes as normal.

Block heal

Debuff: Block Heal
Any healing received by the Champion with this debuff is reduced by 50/100%.

Bomb

Debuff: Bomb
When this debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales in accordance with the Stat indicated in the Skill description.

Decrease ACC

Debuff: Decrease ACC
Reduces the Champion’s Battle ACC by 25/50%.

Decrease ATK

Debuff: Decrease ATK
Decreases the Champion’s Battle ATK by 25/50%

Decrease DEF

Debuff: Decrease DEF
Decreases the Champion’s Battle DEF by 30/60%

Decrease SPD

Debuff: Decrease SPD
Decreases the Champion’s Battle SPD by 15/30%

Freeze

Debuff: Freeze
The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Freeze] is active. The Champion only receives 75% of incoming damage.

HP Burn

Debuff: HP Burn
While the debuff is active and at the start of the affected Champion’s turn, they and all their allies take damage equal to 3% of their respective MAX HP. There can be only one [HP Burn] debuff active of a Champion at a time. However, if multiple Champions on the Team are debuffed with [HP Burn], all of these debuffs work as normal and apply their full damage.

This debuff is often looked for to increase Clan boss damage. Indeed, it has a lot of HP, hence damages based on MAX HP are insane for this fight.

Leech

Debuff: Leech
Any Champion that attacks a Champion with this debuff heals for 10% of inflicted damage.

Poison

Debuff: Poison
Damages the target Champion by 2,5/5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects and only scales in accordance with the Target’s MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.

This is one the other debuffs that is often looked for to perform in the Clan boss encounter. Reasons are the same than the HP Burn one: it has lots of HP.

Provoke

Debuff: Provoke
The Champion with this debuff can only attack the Champion that applied it for X Turns, using their Default Skill.

Sleep

Debuff: Sleep
The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Sleep] is active. Continuous Heal and Poison Effect work as normal while the Champion is debuffed with [Sleep], so do any Passive Skills that heal the Champion. Any incoming damage that the Champion receives automatically removes [Sleep].

Stun

Debuff: Stun
The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while [Stun] is active.

Weaken

Debuff: Weaken
Increases damage received by the Target Champion by 15/25%.

Minotaur

Some buffs and or even debuffs are only available during the fight against the Minotaur. They mostly act as huge damage multipliers, both for him and for you.

Buff: Rage

Minotaur Buff: Rage
While active, this buff increases the damage the Minotaur deals by 400%.

If the Minotaur is under this buff, you should try to prevent direct hits as much as possible.

Debuff: Dazed

Debuff: Dazed
While active, this debuff increases the damage the Minotaur receives by 200%. The duration of this debuff cannot be increased.

This is the “key” moment of the Minotaur fight: use all your cooldowns during this turn, and make sure you beat the crap out of him! 

Debuff: Hex

Debuff: Hex
Minotaur's [Tremor Stomp] Skill deals double damage to Champions with this debuff.

Paired with the “Rage” buff he has during the fight, this leads to a 800% damage multiplier for the Minotaur.

All the data on this page has been pulled on the game’s forums