[Patch 1.12] Champion rebalance from 19th of December
This patch 1.12 is already at its second champion rebalance. Plarium finally recognizes some technically good champions require an update, and they take this opportunity to proving they care about the game in its current state, and the players. Let’s get into details.
Heavy Blow: Now has a 75% chance of placing a [Provoke] debuff for 1 turn (was a 100% chance on critical hits). Damage now depends on MAX HP.
Lower Visor: Now places a 60% [Increase DEF] buff (was 30%).
Last Breath: Decreased cooldown (from 6 turns to 4).
Valorous [Passive]: Now places an [Unkillable] buff on this Champion for 1 turn if incoming damage exceeds 15% MAX HP in one attack (was 30% MAX HP).
Splintering Bash: Increased debuff chance: Now has a 75% chance of placing a 25% [Weaken] debuff for 2 turns (was a 30% chance).
Stinging Blast: Is now guaranteed to increase the cooldown of all the target’s skills by 1 turn (was only if the target had a [Block Buffs] debuff).
Added Aura: Now increases Ally SPD in the Arena by 20%.
Deadly Edge: Damage increased.
Unbending: Decreased cooldown (from 8 turns to 5).
Mangle Limbs: Now has a 25% chance of placing a 60% [Decrease DEF] debuff for 2 turns (was a 50% chance of placing a 30% [Decrease DEF] debuff).
Boom Barrage: Now places a [Bomb] debuff that detonates after 2 turns (was a 75% chance of placing a [Bomb] that would detonate after 3 turns).
Soul Reaper: Now has an 85% chance of placing a 100% [Heal Reduction] debuff for 2 turns (was only if the target had a [Continuous Heal] buff).
Spikes: Now the attacks will be critical if the target has any buffs (was only if the target had a [Continuous Heal] buff).
Raining Fire: Now decreases [Bomb] debuff detonation countdowns by 1 turn (was only if the target had a [Poison] debuff).
Magma Blast: Increased debuff chance: Now has a 75% chance of placing a [Bomb] debuff that detonates after 3 turns (was 50%).
Set Ablaze [Passive]: Increased debuff chance: Now has a 100% chance of placing two [Bomb] debuffs on each enemy that detonate after 2 turns when this Champion dies (was 80%).
Bloodlust: Damage increased.
Unkillable [Passive]: Now revives this Champion with 50% HP when killed (was a 50% chance to revive).
Undying Fury: Now heals this Champion by 100% HP (was 30% HP).
Overpower: Damage is now proportional to this Champion’s MAX HP (was current HP).
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